Exploring JavaScript Game Frameworks

  • game-development
  • javascript
  • Last month I explored a number of JavaScript-based game frameworks in an attempt to pick the perfect one for my first game.

    I thought I'd take a moment to share four of them that really stood out to me, along with a few honerable mentions.

    Note that I've left a bunch off the list, as that is the nature of a "top X" list. If I missed your favourite one, then feel free to let me know in the comments!


    I'll start with the one I picked for my game. Phaser, developed by Richard Davey (a.k.a. @PhotonStorm) is an open source JavaScript game framework for desktop and mobile games.

    After going through the Phaser tutorial from GameFromScratch.com, here's what I liked about it:

    What really drew me towards Phaser was it's well documented API, and the numerous tutorials and examples from the community. Even though I'm just starting out, every feature that I've looked to implement appears to have been at least partially implemented and documented in a tutorial, making the learning curve much less steep than it could have been.

    You can check it out on GitHub.


    I think Superpowers one has a lot of potential. Seeing the game demo they made really gave me all the proof I needed believe in what they're doing over there at Sparklin Labs.

    Here's the highlights that stood out to me:

    The only drawback I found was that it was really new when I was shopping for a game framework, which means that it's more on the bleeding edge than the cutting edge IMHO. Still, this is one I'll be watching.

    If you're interested in learning how to leverage Superpowers, I suggest checking out their documentation site or this GameFromScratch.com tutorial series.


    I discovered PlayCanvas when I bought a Humble Bundle focused around game development tools. PlayCanvas seems to be cut from the same cloth as SuperPowers, but is a bit more mature considering it's been around longer. It focuses more on 3D content, although I'm sure you could do 2D content just fine.

    Here's what made PlayCanvas interesting to me:

    PlayCanvas really reminded me the Unity3D toolset, which is widely used in the industry. Given, the value is really in the tooling, which isn't open source. Still, it might be worth checking out if you are looking for a toolset to go with your game engine.

    Here's another GameFromScratch tutorial that helped me get things moving.


    Okay, so Haxe really isn't JavaScript, but it's very similar to it and supports web development, so I'm including it. Plus, it really did stand out as a viable option to me when picking my game for a few reasons:

    Haxe is something that I keep coming across in my adventures with game development, and one day I'll head back and learn more about it. Just need to find the right project, and feel a bit more comfortable with game development.

    You can checkout the source code here but I'd suggest exploring the website for more information.

    Honorable Mentions

    To close things out, I wanted to highlight a few other frameworks and toolsets that I thought were pretty cool but wasn't what I was looking for with my project.

    If I missed your favourite (which I'm sure I did) you should drop it in the comment section and share your favourite library and/or toolset. Extra points for open source repository links on the libraries.

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