Interactive SCUMM game where you solve puzzles with a group of three teens (out of 7), each with a special skill that can enable different actions, ending, and story in the game
Uses command interface with d-pad cursor, which is a bit awkward. Can use common commands with select button, but clearly a PC port.
It's a silly story and for the time, it does well. A lot of jokes, and they bring the player along for the ride by breaking the fourth wall once and a while. Really appreicate Ron Gilbert's early work.
Enjoyable, even with the occasional moon logic puzzle. Would probably be lower if I didn't already have a familiarity with the game.
Co-op Style: Collaborative
Any idea is plausible and having extra another perspective can unlock new endings, content, or areas. This actually happened on stream by finding a new "death" ending with the green tentacle.
The humour and weirdness definitely make you want to stay. They bring you in with little vignettes or cut-scenes to introduce you to the weirdness the family in the mansion causes and lives with.
The combination of humour, mystery, and exploration. Especially the exploration factor, as there are a lot of rooms to explore in the game, each with its own set of secrets.
The Less Fun
Moon logic puzzles. Sometimes the threads to lead you to a solution are very thin or not obvious at all.