David Wesst

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Princess Tomato and the Salad Kingdom (NES)

The Details

Gameplay: 3

Text-based adventure that gets players to explore different "rooms" in a level and solve puzzles to advance to the next level. Expected to trial and error yourself into soft locks and solutions by restarting the level using the password system.

Controls: 4

Number of action buttons, but purely text driven.

Story: 2

The story was there, but there really wasn't a lot of depth. This should probably have been expected, but I appreciated the attempt at trying to tell an interesting and somewhat dramatic damsel in distress story.

Puzzles: 2

Puzzles sometime require repeated action taken on a single item until the 3rd or 4th attempt gives you a different response.

Co-op Style: None

Because of the repeated action requirement on the puzzles, the collaboration would be less interesting and more of a "try this boring thing"

The Hook

Weird world and cheezy dialogue and story kept me there. It especially worked in the first level, but didn't last for the second level once I soft locked myself in a few different ways.

The Fun

Exploration of a weird world where all the graphics have a text-based description

The Less Fun

Soft locking yourself in a level and needing to restart.