Videos
Since starting down this game development journey, I have been creating video content updates about the projects, what I've learned and so forth. Below is a list of my most recent videos, which are all hosted and available on YouTube.
Professional Solution Architecture from an Amateur Game Developer | Out the Door Devlog
2021-02-10T14:30:02Z
I forgot the most important part of my game | Out The Door Devlog
2021-01-27T14:30:10Z
Out the Door Devlog | December 2020
2021-01-05T21:38:48Z
How to Export Godot Projects from the Command Line
2020-11-19T06:32:00Z
Post LDJAM 47 Game Update | Out the Door Devlog
2020-11-08T23:51:45Z
Solo Gamejam Experience | A Ludum Dare 47 Story
2020-10-23T12:57:02Z
OUT THE DOOR a Ludum Dare submission by David Wesst
2020-10-06T05:33:29Z
Gamejam Project Scaffold Demo | LDJAM 47 Devlog
2020-10-02T18:59:53Z
Gamejam Goals & Objectives with a Porftolio Review
2020-09-18T06:33:05Z
Gamejam Prep Steps | How To Get Ready to Jam Out, GameDev Style!
2020-09-10T06:24:25Z
Developer Art Stream | LDJam 47 Prep
2020-08-31T21:35:48Z
GDevelop, Prototyping, and Noobness | Stream Highlights
2020-08-13T04:49:11Z
GDevelop, Prototyping, and Noobness | 2-Hour Tech Spike LIVE
2020-08-10T20:06:39Z
Games as Overlays | 2-Hour Tech Spike LIVE
2020-08-04T17:05:30Z
Getting Out of a Creative Slump | Meta Devlog
2020-08-04T16:16:10Z
0.1 Beta Release Notes | Little Shop of Wall Street Devlog #2
2020-06-30T16:56:07Z
Post-Post LD46 Gamejam Update | Little Shop of Wall Street Devlog #1
2020-06-08T06:10:52Z
Ludum Dare 46 Results, Retrospective, and FINALE Devlog
2020-05-13T22:47:12Z
Post-Jam Check In & Godot Instancing (Edited)
2020-05-06T05:22:40Z
Developer Art & Collaboration | A Ludum Dare 46 Devlog
2020-04-21T15:56:47Z
Ludum Dare 46 Post-Mortem
2020-04-21T15:55:56Z
Gamejam Prep: Exploring GDevelop, PixelBox.js, and Maybe More!
2020-04-15T21:40:47Z
How to Use External C# Libraries in Godot
2020-04-13T20:59:03Z
Refactoring and Writing Tests in Unity3D #2
2020-04-02T13:47:03Z
From Godot to Unity to Writing Tests Too Late | March 2020 Devlog
2020-03-30T06:25:54Z
LIVE: Writing Test Code in Unity3D
2020-03-25T03:59:15Z
How To Unblock Your Game Design Thinking
2020-03-19T14:20:56Z
Feburary 2020 Devlog | From Narrative to Maths
2020-03-02T20:38:10Z
How GitHub Makes Game Making Easier for Non-Coders
2020-02-18T19:35:42Z
January 2020 Devlog | Car Scientist Web Version and Game Breaking Bug Fixes
2020-02-03T23:20:44Z
Where to find your GameDev Community (and to tell if they're any good)
2020-01-17T06:44:58Z
No Cost Game Design Toolbox and Process
2020-01-10T06:48:44Z
Gamejam Tips & Retrospective [Car Scientist Lessons]
2020-01-02T20:00:54Z![Thumbnail images for Gamejam Tips & Retrospective [Car Scientist Lessons] video](https://i.ytimg.com/vi/eJZ75UpQZYw/maxresdefault.jpg)
#myfirstgamegame Review and Retrospective (and Demo)
2019-12-06T07:15:55Z
Day 30 Devlog - Victory! I am a Gamedev!
2019-12-01T07:10:36Z
Day 26 | Dialogue and Self Doubt
2019-11-26T14:59:50Z
Day 19 Devlog | The Design Hat (Also, It's Working)
2019-11-20T07:40:16Z
Day 16 Devlog | The Halfway Feature Freeze
2019-11-17T07:24:05Z
Day 12-13 Devlog | New Tool Lemonade
2019-11-13T07:22:24Z
Day 11 Devlog | Designing Foundations
2019-11-12T06:08:20Z
Day 1 Devlog | And So It Begins...
2019-11-03T06:43:35Z
Day 0 Devlog | Announcing my Participation in Game Off 2019 After Wasting 3 Hours
2019-10-31T06:35:40Z
#VagabondGame Sprint 2 Scrum (Week 2)
2019-10-01T15:32:24Z
#VagabondGame Sprint 2 Scrum (Week 1)
2019-09-24T02:48:39Z
Game Development Sprint Review & Retrospective & Planning | #VagabondGame
2019-09-17T03:07:35Z
#VagabondGame Sprint 1 Scrum (Week 2)
2019-09-09T04:49:15Z
#Vagabond Game Sprint 1 Scrum (Week 1)
2019-09-03T01:38:33Z
#VagabondGame Sprint 1 Planning
2019-08-30T03:30:18Z
#VagabondGame Sprint 0 Review
2019-08-30T03:23:28Z
Game Development Sprint Review & Retrospective & Planning | #VagabondGame
2019-08-27T03:14:02Z